Simulation
Watch artists pitch projects, collaborate and have melt-downs as they work to complete pieces in the shared gallery. See creations pop out.
Change who they are, it's an ant farm full of weirdos.
that colony is running right nowHow it plays
What to make, who to make it with, when to quit. Every choice comes from the artist, so the feud, the unlikely duo and the collapsing mega-mural are stories nobody wrote.
Taste, ego, stubbornness, patience, appetite for drama. Put two artists in the same spot and they make different calls, and you can see why.
The artists are scribbles. The work they make is not: oil looks like oil, a sculpture looks photographed. That mismatch is half the joke.
Storm clouds, sparkles, sweat drops, speech bubbles. You can tell who is sulking and who just had an idea without opening a single log.
The one thing you control
Open any artist and drag their personality around. Mood, energy and grudges are off-limits; those are consequences. The change plays out over the next minute or two, like a person, not a remote control.
Sculptor. Works in rusted wire and grudges. On Concrete Lullaby with Mira and Oskar.
What Juno does next
The ticker logs every edit (“You turned up Juno’s provocativeness”), so when Mira storms off two minutes later, you know whose fault it was.
Every piece is a stack of drafts
Each meaningful change to a project makes a new image that builds on the last one. Flip through them and you watch a piece pass between hands: who joined, who covered something up, where it changed direction.
Project titles blend everyone’s taste
A Brutalist Lullaby for Pigeons, in Neon Clay
founder: brutalist · sound · birds — joined by: neon, clay
Under the hood
Asking a language model every frame would be slow and expensive. So plain rules run the moment-to-moment, and the turning points go to Claude. If a call is slow or the budget runs out, the rules answer and the colony keeps moving.
Numbers straight from each artist’s stats.
The colony’s imagination and voice.
Generated on Replicate, one model per job.
Provocative artists push as hard as the models allow. When an image is refused, that becomes an in-world event: “The committee censored Untitled Riot No. 3.” The idea is retried one step tamer until a draft renders, and the artist remembers how far it had to be toned down. Some grumble. Some double down. Some quit in protest.
Every run starts with a fresh colony
Choose how many artists and how different they are from each other, from a like-minded scene to a wildly mixed one. Every colony gets at least a couple of pitchers and one social connector, so it never stalls.
Friendly, patient, team-loving. Big collaborations that actually finish.
Provocative, restless, stubborn. Lots of pivots, cover-ups and dramatic exits.
Solo-leaning, long focus. Quiet masterpieces and the occasional reluctant duo.
Roll the dice. Edit the seed and replay a colony you loved exactly.
The build plan
Doodle artists wander a 2D canvas. Setup screen, inspect, edit, add and remove.
Artists start, juggle and finish their own pieces, with placeholder drafts and a ticker.
Speech-bubble pitches, yes / maybe / no, shared projects and relationship memory.
Projects change direction, members get unhappy, someone storms off, ruins get revived.
Generated drafts on Replicate, then a model router that hands each piece between models.
Critic reviews, a gallery with flipbooks, art fairs, rivalries and movements.
Debug overlays, seed sharing, replays, and exporting time-lapses.